I develop intuitive and engaging omni-channel experiences for retail, education, and fun. My work spans digital and physical platforms and is characterized by experimentation, collaboration, and a customer-centered iterative process.
Whether I am developing a new service for a large retail company, crafting an iterative design curriculum for high school students, or creating a virtual reality game for fun, I believe that collaboration and good research are the keys to successful outcomes. I partner with stakeholders, subject matter experts, and customers to identify project requirements and define strategy. I work in short sprints to rapidly discover, research, prototype, and test solutions. By using low-fidelity prototypes and iterating quickly, I am able to deliver results fast and cost effectively.
I've worked across sectors with public companies, startups, educators, and non-profits. I believe that success is meant to be shared, and I'm committed to collaborating with organizations and individuals that take an inclusive, compassionate, human-centered approach to innovation. Whether you are creating a new service to simplify your customer's day, a tool to help your students achieve their best work, or an art experience to add a bit of magic to someone's day, I will help you strategize, research, design, prototype, and validate your products and services to ensure that you deliver products that delight your audience and meet them on their terms.