Strings is an virtual reality mystery game that uses the Oculus Rift and a custom controller to put the player inside childhood memory. The story set inside the mind of a comatose psychiatric patient. It is designed for a single participant who is situated in the role of the patient’s psychologist. The psychiatrist uses an experimental Neurolink device to access the mind of the patient, Arianna, through her coma with the goal helping her to escape from the psychological maze in which she is trapped. However, the plan backfires when Arianna begins to guess that she is not alone in her mind.
The story is loosely based on the Greek myth of Theseus and the Minotaur resituated in a contemporary context. I utilize the Unity game engine, the Oculus Rift Virtual Reality (VR) headset, and a custom controller powered by Arduino to create a three-dimensional environment where the player progresses through the narrative by exploring a surreal landscape. Strings touches on issues of how current and emerging technology obscures the boundaries between private and shared space. It also raises questions about individual agency and consent within digital environments.
Strings is a work in progress. You can follow my process on the Strings blog.